I guess that’s what I get for being an early adopter. For now, the only programs that are benefitting the current Mac Pro internal design is Apple’s Final Cut Pro X (other Apple Pro Apps too) and DaVinci Resolve. So I was bummed because I couldn’t run some pro apps optimally such as Autodesk’s Smoke, Maya, and Foundry’s Nuke 8. Don’t get me wrong as I said “smoothly”, most of these programs are not optimized for the Mac Pro’s Dual AMD D700 GPUs (equivalent to the w9000). And yes, I’m confirming all these programs run very smoothly. The slew of programs used are your usual suspects: Adobe Creative Cloud, Cinema 4D, DaVinci Resolve, Resolume Arena and Millumin. Once we have most content rendered, we travel on site and try to bring less equipment as possible because I don’t want to pay an arm and a leg when it comes to terminal/baggage fees in the airport. And yes, 40% of the time, my team and I will be in a dark room creating media. I create content for broadcast TV, billboards, events, theatrical stages, and vast visual projections. Although today’s Macbook Pro can suffice some of my content creation needs, it’s still a laptop and not a full fledged tower. And to start it off, and what most people who reviewed a Mac Pro said, this machine is for the media professionals.įor the longest time, I’ve been looking for an ultra powerful computer to travel with. I’m writing this review for the professional content creators out there. We’ve all read that in blog sites, Twitter, Facebook, and the vast social media circuit. I won’t bore everyone with benchmark results, or how beautifully discrete it is right next to a monitor in a studio. As far as specs, this Mac Pro is a custom 6-core Intel Xeon E5, 32 gigs of RAM, 256GB PCIe-based flash storage, with the D700 GPU. I’ve had this minuscule beast for about a week and have been using this powerhouse in a real content creation studio under strenuous conditions. The Expensive Trashcan R2D2 Black Edition “If Darth Vader ruled the Mac Design Division” Starbuck’s new Vente Cup call it whatever you like, but Apple’s late 2013 Mac Pro is just a marvel to look at. It’s really funny to see how technology advanced in just four years. You really don’t need the latest and greatest to accomplish most creative task of today.įeel Free to read my old review below. It is still a marvel to look at and the raw power it can output is still relevant to today’s processing power. Overall, I will be keeping this turning old minuscule behemoth machine for some years to come. I can feel a war happening again and it is really up to the developers as to which platform they’ll adopt faster. However, I’m seeing vast improvement and R&D from AMD. In a desk setting, you can definitely make a killer PC / Linux machine for much cheaper with the latest Nvidia Cards. Laptops today definitely have the power to run most things in a much more portable setup if you are a mobile warrior. If you’re using this machine as a creative coloring tool (DaVinci), editorial (Avid, Premiere, FCPX) and / or high end compositing / Finishing (Flame, Nuke, AFX, Fusion), than I would say the hardware is still keeping up. But if you have a Mac Pro, 15000 pixels is a breeze. I’m very impressed by how light this software is and how the developers keep pushing pixels to play smoothly with practically any Mac product. Hence I still bring my trusty Mac Pro to my productions as the ultimate portable media server / image mapper.Īs a portable server for large scale visual projections, my main software of choice is Millumin. But laptops today are still limited to the amount of output video ports. Today’s laptops can definitely handle large pixel dimensions if you’re doing building projections and large-scale events. I must say I’m still pretty impressed for what this machine can do, however it is definitely showing its age in the inside. Update 2017įour (technically three since orders were received early 2014) years later. Mac Pro 2013 - Artistically it’s beautiful but in the inside, it’s definitely showing its age.
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